The Fury said:
No, I said Final Fantasy is a turn based JRPG, not FFXIII. We just expected that. Sure the ATB is there but a butchered version, FFXII had a weird version too but it was luckily a great game. I'm not comparing FFXIII to other games, I'm comparing it to Final Fantasy games. That is what it had to live up to and it really didn't. KH wasn't trying to be a game where you control everyone, the main character is Sora so you played as Sora. I haven't played Nocturne so can't comment but in a Final Fantasy game, I expected to fail only if all my party perished. In FFX you could choose the advanced sphere grid and if you want make Tidus a magic user. No MP meant strategic magic use was out the window, no longer could I have one character cast protective magic knowing that's all they'll cast while my other character uses Fire magic because they have MP left and the other to Heal. Hardly exploration, one part of a world when in previous FF games, I could go back to any area I wanted pretty much. Yes, having health regen removed things like hotels or tents, using MP outside of battle remained lost so the risk in your next fight was greater. The random encounters is more of a personal one mind you, many people don't like those but I was always fine with them but same with FFXII, there was no element of surprise, did not one fear the arrival of a random Malboro hoping it didn't use Bad Breath before your could escape? If I can't connect to characters it means my enjoyment of the characters/story is lost in a game that is meant to be story focused. The X to win thing is based on zero thought put into it, not literal. Yes you pressed 'X' to choose a skill in FF8 but you had to choose what to do, attack normally, choose a magic, a GF or an item. In FFXIII it was press X on the first auto-battle option then wait until the ATB filled and do it again. In other FFs you can choose in what order character learn things, if they learn things, their abilities their magics, in FFXIII you went to a crystarium and pressed X until the points ran out.
Maybe I am nostalgic, wanting FF games to be a certain way but why not? FF games were great because of superb storys and solid traditional gameplay. This felt lost in a FFXIII. It was a good game but wasn't a good FF game. This is the problem. |
@ fury - totally agree with u on all points that is the ff i know and loved and will misss
@Pristine20 we r talkin about ff here comaring it to previous ff. KH has no relevants here two total diff games