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The Fury said:
Pristine20 said:
Jizz_Beard_thePirate said:
No imo... I don't think FFXIII was the FF we all wanted to have in the 7th generation... Its Auto-Battle, mostly terrible characters (Looking at you Snow) as well as no real party system (in the sense where you can control more than one person during battle) and many other reasons, I don't think it deserves that many units at all...

Just out of curiosity, do you like Kingdom Hearts? It's a beloved series but does everyone know that you can only control one character in battle? It would be nice if you elaborate as to why the game is bad including how much of it you did play.

KH never claimed to be anything else though. Main character was Sora, you played as Sora. Final Fantasy was a turn based JRPG, what people expected was that.

FFXIII was bad because of what it didn't do, didn't give you control of your entire party, didn't allow your party members to revive your main character if they were knocked out, it didn't allow freedom of character building/leveling (you were pretty much stuck with their 3 main skills), magic seemed to have little real value, MP was gone, lack of random encounters, lack of exploration, no airship, health regenerated after battles, weapons upgrading seemed pointless.  I didn't connect with the characters, the only good one was Fang as at least she knew what she was there for. It didn't explain what the hell anything was, it expected us to read about it in the datalog instead of telling us in the game narrative like good story telling (and most previous FF games). I would easily say it was just 'press X to continue', you pressed X in battles to win, leveling characters you just pressed 'X' until you ran out of leveling points.

I say all this and I think it's a solid 7/10, graphics were excellent. But that's the issue, it was a poor Final Fantasy game, easily the worst I've played. (I know I'm not the guy above but want to give my view).


Hmm...I don't exactly remember S-E advertising FFXIII as a "turn -based RPG". Final fantasy has always had different battle systems. FFXII wasn't strictly turn based either. If you mean waiting for ATB gauge before an action, FFXIII had that too.

No control of entire party =/= bad. KH did it and it was received just fine. In SMT:Nocturne, your party can't revive you either...is that game bad? FFX  has leveling limits via the level 1,2,3 and 4 sphere blocks...was it bad too? Tales of Graces F doesn't use MP either, is it a bad game? You really think a lack of random encounters is bad? Seriously most games have abandoned those since early ps2. There was exploration once you reached pulse similar to FFX calm lands in that regard. Bad game? I think not. Health regenerated after battles...why is it bad? Just because it didn't in older games?

Whether you connected with the characters is completely personal and not really relevant to how good or bad the game is. I can't connect with Hayabusa but I still love Ninja Gaiden series. Not sure what that has to do with anything. The datalog thing I'll give you,  some things should've been explained without forcing you to read up yourself. In all FF games besides maybe FFXII, you can pres "X" to win probably 80% of the time. Not sure why this became a problem after FFXIII. Not sure why pressing X to level is any worse that automatically gaining your stats and abilities. You just sound really nostalgic.

IMO, it was a great FF game. I've played FF7,8,9,10,10-2,12,13,13-2 and the only one that lagged slightly behind the rest is 13-2 because it was clearly cheaply made (and other things) compared to the high production values FF has. That's about it.



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