burning_phoneix said:
That would make 50k units the break even point for WiiU ports. |
But there is still the opportunity cost of devoting developer time to a project which is less profitable than what they otherwise could do.
Not every game will be a blockbuster, some will lose anyways, but if you can identify an entire platform which underperforms, best to act on that clear info.
Perhaps out-souced porting studious aren't exactly the same limited resource, but that definitely goes for x-platforms in initial development.
And even porting studios require management overhead, and of course are competing for programmers vs. other studios, pushing up wage costs at the least.