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burning_phoneix said:


According to Yves Guillemont himself, porting games from Xbox 360/PS3 to WiiU is very cheap: 1 Million Euros or so.

That would make 50k units the break even point for WiiU ports.

But there is still the opportunity cost of devoting developer time to a project which is less profitable than what they otherwise could do.

Not every game will be a blockbuster, some will lose anyways, but if you can identify an entire platform which underperforms, best to act on that clear info.

Perhaps out-souced porting studious aren't exactly the same limited resource, but that definitely goes for x-platforms in initial development.

And even porting studios require management overhead, and of course are competing for programmers vs. other studios, pushing up wage costs at the least.