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the_dengle said:

2D platformers, RPGs, visual novels -- basically anything outside of full-blown action-adventure games, open world RPGs, and multiplayer shooters -- don't really need the extra power provided by the Vita. And there aren't a whole lot of such games being made for Vita, because few publishers want to make that investment. Gravity Rush and Killzone wouldn't be easy to get on 3DS, but those are first-party, anyway. There isn't really any reason Persona 4 couldn't be on 3DS, nor any reason SMTIV couldn't be on Vita. Maybe they wouldn't have seen many more sales regardless, but I doubt the tech is what's holding Atlus back from doing that. For lesser-known indie developers, multiplatform releases should be a no-brainer as long as they have the manpower to make it happen.


Take a look at Rayman Origins on Vita, and Rayman Origins on 3DS and you'll see just how limited the 3DS is in comparison. There's a reason Rayman Legends didn't come out on 3DS.

Persona 4 would mainly have just had to have had much lower resolution artwork however, it was a port of a PS2 game. Toukiden, Ys, Dragon Ball Z etc would need massive reworkings in order to be able to pull them off on the 3DS.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.