| prayformojo said: Most of you guys are too young to remember this but, back in the 8 and 16bit days, devs would do just what this guy is calling for. A lot of times, games would have different levels, graphics, music and story. Take a look at the SNES and Gensis versions of Aladin. The Genesis was far weaker, but got the superior game. It had a better story, better levels...better everything. I think that today, money has corrupted things to the point where unless it's indie, it's suspect. The PS1 changed the industry into more of what you see in Hollywood with the PS2 and Xbox cementing it. |
2 different publishers had the license on the different formats. The SNES Aladin was done by Capcom, the Mega Drive one was from Virgin Interactive.
See my earlier post, it's nothing to do with money. It's literally that different systems were just so incompatible with each other previously. Though in Aladins case, it was also that the SNES version was done by Capcom, whilst SEGA outsourced the Mega Drive version to Virgin Interactive, who also released that game on PC etc.
We're just at a point now where hardware architechture is so similar from system to system, that there is no need to have to make separate versions of each game. A port is much more commercially viable than a remake.
http://en.wikipedia.org/wiki/Disney%27s_Aladdin_(video_game)








