The main question I'd ask with that, is why would it need to go on Wii U? Why not just put it on the same system as the main games are releasing on?
I get where you are coming from. But the argument seems to be, 3rd parties are messing up by not making exclusive games which make full use of the capabilities of a system and would sell more units on a single system if they did, than they would making a game that can go across all formats.
There's a reason 3rd parties put their resources into multi format games. Back in the "good old days" the budget to make a game on a console was so miniscule in comparison to now, and the hardware architechtures were so alien to each other that multi platform games technically required the resources of making 2 games.
The SNES vs Mega Drive argument for example. The Mega Drive could not physically run Super CastleVania IV. It didn't have the hardware inside it for the Mode 7 sprite rotation etc. So when they wanted to make a CastleVania game for the Mega Drive/Genesis, it actually made sense to release a completely different game better suited to the hardware of that system and take advantage of that large untapped userbase. Something the Wii U does not have right now.
PS3/360/Wii U are all so similar in comparison, that when you add in the much greater costs of developing a game now, it doesn't make sense to limit your audience so much. Same for PS4/XB1.
Wii and DS had a different COD because again, they had a huge untapped userbase and weren't capable of running the PS3/360 version and so needed to be a different game. It wasn't because "yeah we'll sell more if we make a Wii exclusive one". It was they wanted their title on those formats for the userbase, but they were unable to give them the real deal.








