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bonzobanana said:
I'm a wii u owner but its likely watchdogs will be the worst version on wii u. Pointless even considering it. I know for this game the gamepad had a real chance to enhance it but ultimately if the main graphics chug along at a lower frame rate its not worth buying. It's likely based on the same or similar engine to both the wii u Assasin's Creed games which were done by the same developers as watchdogs wii u will be;

http://www.eurogamer.net/articles/digitalfoundry-assassins-creed-3-wii-u-face-off

http://www.eurogamer.net/articles/digitalfoundry-assassins-creed-4-next-gen-face-off

This is what the face off said about the wii u AC4 "it's hard to recommend the Wii U game at all, despite its image quality matching PS3 and Xbox 360.". If anything the second game performs worse than the first on wii u. AC4 is slightly more ambitious and struggles more with frame rate on 360 and PS3 and this effects the wii u even more. So a 20 to 40% drop in frame rate is far more significant as the frame rates are already low.

I applaud people's attempts to keep multiformat titles coming to wii u but this is a title that the wii u simply isn't capable of pulling off. If they start removing pedestrians or the skyline train or weather effects to keep the frame rate up it will destroy the immersion of the game. Better to push for wii u versions of games that could perform well on wii u. Does the wii u really need another title that highlights its low performance level.

This is the likely ranking of the various versions;

PS4
PC
(Wasn't sure which to put top there as often console games are more polished and convenient vs the higher performance level that only a small percentage of PC owners can benefit from)
Xbox One
Xbox 360
PS3
wii u



It should be a different situation compared to both Assassin's Creed games because those games had the 360 as the lead platform. The issues resulted from the Wii U having a completely different architecture. Last gen's console architectures are 'CPU heavy' with the CPUs doing the vast majority of the floating point work.

Watch Dogs has the PC as the lead platform as far as I remember and all 3 current gen consoles have 'GPU heavy' architectures. We should see the Wii U version doing fine, it was only due to brute force power that the PS4 and One SKUs of Assassin's Creed IV didn't have performance issues.

The Wii U version should perform okay, although obviously it's not going to be as pretty as the PS4/One/PC versions. However, if Ubisoft manage to implement the GamePad well into a game that's practically made for the controller it should be the definitive version.