KZ SF should have left move controls in, maybe the sdk wasn't finished yet? Why remove it, there were plenty of people that used it.
The stereo cam and higher resolution should add much more accurate depth perception of the move. Something like tumble should work a lot better.
I would be happy with pointer controls for point and click adventures (although the ds3 air mouse pointer is fine for that too) A full fledged 1st person adventure with Datura type controls would be awesome, the next Myst.
Since the camera is selling quite well I hope it's only a matter of time before developers start experimenting. For now it's all multiplatform (ready) / cross generation to make the most money, and any console specific features are not worth the extra cost.







