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ethomaz said:

The DF comparision was using the Xbox 360 and PS2 backwards compatibility.

"Visuals are unaffected for the most part. 360 backwards compatibility playback should invoke 4x multi-sample anti-aliasing, but it appears that both the original game and the emulation both utilise 2x MSAA."

The game have less jaggies only running on 360 with 4xMSAA... on PS2 or Xbox it is the same with 2x MSAA.

By the way, a few years later on mobile devices ;)