The topic is : Do Developers Understand The PS3 Now ?
My answer would be yes.
Burnout Paradise is a good example. The lead console for development was PS3. And it looked really good. And the Xbox360 version looked good, too. Maybe with a lower resolution (can't really tell), but still good.
Before, conventional wisdom may have guided developers to produce games on the XBox360 first, then the PS3, because the 360 could be the "weaker" machine. Porting it to the more "powerful" machine would be easier later.
But it turns out, that is not the case. Just look at EA sports game before.
While the PS3 is technically more powerful, graphics-wise, the Xbox360 on the other hand is more flexible, mainly because of the 360's PC roots. I guess the Burnout model should be the one followed by developers-- as it produces the best possible results for both consoles.
Maybe conventional wisdom *is* right. Develop on the "weaker" machine first, then to the more "powerful" one. But this time, power is not equated to graphical power, but programming flexibility.
As developers learn more of the PS3, the 360 version may lose on the screen resolution and some polycount, but I don't think it will be a big deal except for nitpickers. Good versions for both machines is good for everyone, right?







