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spemanig said:
Egann said:
spemanig said:
Egann said:

The real problem is that Nintendo (as always) overvalued their IP. Mario just doesn't sell home consoles, anymore, but the damage is basically done.

The Wii U definitely needs some marketing presence. It is practically invisible compared to the PS4 and XBox One. ADVERTISE.

Also, I would double down on Zelda U and X. These are literally the games which can save your console. They need to be awesome and they need to be out.

A Majora's Mask remake would also be a good idea, although personally I would go the Oracles of Ages/ Seasons route and make it clear this is a parallel game, not a remake. There is, after all, precedence in the Zelda series for parallel adventures. From there...go nuts. This is THE M rated Zelda game people will talk about for the rest of time. No sex or cursing, but there will be gore, death, and a host of disturbing images.

Disturbing like there are some VERY hard sidequests, and if you fail you see Cremia, Romani, Kafei, or other NPC die a horrible death or live with a haunting curse for the rest of the cycle.

Oh, and difficulty increases randomly after you return to the beginning a few times, you see a montage of your own failures as you save while Majora laughs at you, and if you want to not see a grave or a sad ending at the credits, you have to complete the whole Bomber's Notebook in ONE CYCLE before confronting the final boss.

You clearly don't understand why people like Zelda.

No. I understand why people like Majora's Mask. 


If you honestly think "THE M rated Zelda game people will talk about for the rest of time. No sex or cursing, but there will be gore, death, and a host of disturbing images." is why people like Majora's Mask, then you very clearly do not.


Majora's Mask was a success because it had atmosphere. The original had plenty of disturbing images in it's own right--tell me seeing Romani get abducted by aliens or showing up two days later LOBOTOMIZED isn't disturbing!--and Miaku's death had as much gore to it as the Ocarina engine could support without making him look like a monster.

What I'm saying is that a straight-up remake with todays graphics would probably wind up with a T rating already.

The thing is...Majora's Mask really didn't do too good a job using the atmosphere it was building. It makes perfect sense for an RPG punishing you for failing a sidequest by killing an NPC, but it doesn't make that much sense in Zelda. There just aren't enough sidequests for failure to be a reasonable option, so difficulty goes out the window. Majora's Mask is the exception specifically because you can go back and try again as many times as you want.

In Majora's Mask it makes perfect sense to see a montage of your failures when you save to drive home that Link is failing, it makes perfect sense to make enemies tougher after several saves because the player should have learned their patterns, and it makes perfect sense that if you don't complete every major NPC's sidequest before fighting the boss, they still meet their unpleasant end in the credits.  None of that would ever make sense for a "normal" Zelda game, and when you put that all together, the game you've got fits the M rating better than T.