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Nirvana_Nut85 said:
Michael-5 said:

DQ7 released 2 years ago in Japan, and generally JRPG's are frontloaded, especially in Japan. It's sales won't surpass the others, not unless it does unusually well outside of Japan (if it's ever localized).

I.....what? You think an FFVII remake would sell 8+ million on the Vita, a system with only 7 million owners? (FFIII sold over 2 million, you claimed it would sell 4x better). A console remake of FFVII yes, I agree. FFVII with PS4 or even WiiU graphics would be amazing. However on Vita the graphics won't be considerably different. I have to disagree with you, I think this is just a fan's dream. DQVII has about half as big for the PS1 as FFVII was, and fans have also been screaming for a remake. Now that one's been made, SE isn't even sure if it will sell enough to justify localization. Best case I would give FFVII is 4 million, and that's only if SE can manage to make this a 3DS/Vita release. If OoT can manage 3 million on 3DS, so can FFVII and 1 million on Vita would make 4. Also fans have been begging for an FFX remake as well, and it's looking to sell only 1 million maybe (and thus become one of Vita's best selling games).

For WiiU, actually even with current sales it could still top the Gamecube. Remember console lifetimes are longer now. Where Gamecube/PS2/XB peaked in 2 years, Wii/PS3/360 peaked in 2-5 years. I know Wii sales jumped in 2007 after Mario Kart, Galaxy and Fit. I'm hoping the same for 2014 for WiiU. I'm probably going to buy one when X releases, so long as X is not an MMO with a subscription fee.

Actually , it has not even been on the market for a full year. DQ VII  3DS was released February 9th 2013 for Japan.
http://www.vgchartz.com/game/71522/dragon-quest-vii/Japan/
We can also factor in that DQ IV & V also sold less copies in their 1st respective years that DQ VII , DQ VI is further ahead but with the increase in 3DS userbase over the next few years (DQ VI was released 6 years into the life cycle), then it's very possible  DQVII could surpass sales in Japan as well.

Yah, I'll fully admit I was being a little overzelous with that prediction. However, considering the Vita nears PS3 graphics, a remake would still be amazing in comparison to the PS1 version. I would renounce this thread if they made it because I beleive FFVII would actually do what no other PSV game has done so far and really push the hardware and at the end of it's lifetiem I would say at least 6 million copies of FFVII would be sold ( across all regions). The problem with Ocarina was that it wasn't a big jump in comparison to the 64 version, which I felt could have sold more had more effort been put into it.

Your right, console lifetime sales are longer but I have a feeling this generation will be shorter than previous. I blame this on PC. 360& PS3 were  powerful hardware for their time, while Xbone and PS4 are the equivalent of mid ranged PC's. Game development is becoming more costly so that could always allow for a longer cycle, which I hope happens. I wouldn't be worried about X. I think developers learned their lesson with the example of DQX. Subscription based games do not sell well on Nintendo platforms.

My bad, either way RPG's in Japan are extremely front loaded. After about 5 weeks sales typically die as people start to sell their games. The used game market is huge in Japan.

FFVII could save Vita, but I think you're overly zealous with your figure. At best 1 in 4 Vita owners would buy FFVII, so you would need 4 million people to buy the console, for that game specifically. Realistically, anything this huge would be a PS3/PSV multi-platform release, and the PS3 version would cut Vita sales drastically. I say 2-3 million would be a more realistic figure for the Vita, and another 3-4 million for the PS3 version.

X is being developed by Monolith Soft, not Square Enix. Anything is possible. They could make X a free subscription MMO, which still is an MMO and thus boring to me.



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