I know I can't speak for most people but I bought a wii u at launch purely for exclusive wii u games and wii compatibility. If there were any multiformat games enhanced on wii u I would consider those too but wasn't expecting many of those. I couldn't have been less interested in Mass Effect 3 when I already had all 3 for 360 and the wii u version was weaker than 360. Utterly pointless.
There may be people out there who bought the wii u as an all round console to replace their existing console but it has to be said that would be a very poor choice. When wii u multiformat games hit the bargain bucket I have bought a few. I bought black ops 2 as it was a tenner, much cheaper than the superior ps3 and 360 versions at the time.
EA half-heartedly supported wii u just in case it took off and then realising it was failing left it to die. You can't blame them. They are just responding to consumer reaction to the wii u.
Wii u is weak hardware it doesn't really excel in any areas apart from the novelty of a touch screen game pad. The reason the wii u has failed is purely down to Nintendo not consumers or software publishers. They totally compromised the design in order to try to make huge profits from weak underpowered hardware. It failed and now Nintendo are in a difficult situation having to sell something which in many ways underperforms compared to 360 and PS3.
I'm not defending EA just feel the blame game should be pointed directly at Nintendo and their mis-management. Was it EA who totally compromised the performance of wii u. Was it EA that removed something as simple as analogue triggers from the gamepad? Was it EA who told them to sell such a low spec console at a hugely inflated price? Was it EA that removed any additional functionality from the console like being a media centre or blur-ray/dvd player?








