forethought14 said:
If the 720p game doesn't upscale its content on a 1080p TV, it will run natively at 720p on the TV, therefore not use up all of the pixels (it won't just "stretch" automatically without a scaler). Video scalers are there to make non-1080p signals fill up the screen, otherwise there will be unused pixels. It doesn't just make it look better and crisp. I've ran Wii in 480p native resolution (without upscaling) on my 1080p TV, and only the 854 x 480 resolution is showing, the rest of the pixels are in black. Here's a definition: |
Whoops I'm sorry, didn't think about it all that much really early this morning. What I meant to say was that there is a difference between the console doing the upscaling, like the 360 does with all games, and the TV scaling the picture.
And the thing I bolded out is what I meant, in this case it is the game that does the upscaling, NOT the TV. If the Wii U just sent a 720p signal to the TV, the TV would say it is a 720p signal and scale it accordingly (I haven't been into a TV that doesn't do that), but when the game does the upscaling, the game can also do things with that processed picture, like resampling or things like making the picture look better. I can mention the 42" Viera that I play games on, does a really, really good job at camouflaging the 480p picture from the Wii. It makes it a lot more blurry, but it looks fantastic as a result.
Let me edit my original post:
| kekrot said:
That's not true. 1080p TVs can show 720p content just fine, but they will upscale it and do nothing else. Upscaling in this case, being done by the game on the console means that it'll maybe look a little better and crisp on a 1080p screen, with maybe added post-processing on the 720p pictures. |
Yep.







