| IIIIITHE1IIIII said: Nintendo's lacking experience in HD developent in combination with 3DS's initial struggles is what has been holding their aggressive releases back. That's why we got New Super Mario Bros. U instead if "Galaxy 3", Wind Waker HD and Hyrule Warriors instead of a new Zelda, Namco helping Sakurai develop Smash Bros. 4, Luigi's Mansion 2 on 3DS instead of Wii U, Donkey Kong Country: TF instead of a 3D Metroid, and countless release date delays. This also put games with high risk - low reward in terms of profit like Star Fox and F-Zero out of the question completely. |
I personally believe Iwata is using HD development as an excuse. But in case he's saying the truth and developers are/were having problems with HD development then it shows how badly Nintendo managed the entirety of the Wii U. If you are making a HD console you should prepare yourself beforehand, train your developers, hire new people, make developers familiar with the hardware before manufacturing it, etc etc. I'm talking from the very beginning when the Wii U started it's R&D.
I do agree with you that the 3DS struggle probably hurt the Wii U software a lot. Nintendo entered panic mode with the 3DS and move all of their resources to the 3DS and, excluding the launch lineup, ignored the Wii U almost completely. Now that the 3DS situation has stabilize, developers that were working or helping with 3DS tittles have move again to Wii U games, and I think we will start to see that this year (at least I hope so).
Nintendo and PC gamer








