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TheLegendaryWolf said:
TheLastStarFighter said:
RolStoppable said:
You forgot peripherals which have higher profit margins than the console itself and its games.


Very true.  I actually thought this was a MAJOR business flaw when Nintendo announced Wii U, saying that existing Wii controllers could be used with the system.  Such lost income.  If every Wii U owner had to buy a secondary controller with a $25 markup, that's a pile of extra cash.  Wii Play made Nintendo a boatload.

Maybe, but they're still making profits from the Wii U "branded" WiiMotes. What they should do is sell the Gamepad seperately (when R&D costs are lower) for $70-$75. Also a Wii U Starter Set than includes a Wii U Pro Controller instead can help the need of a Gamepad for consumers.

The problem is the 100 million Wii owners already have the Wiimotes, so people will only buy the Wii U branded ones if one breaks, or they never had a Wii (unlikely).