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oniyide said:
binary solo said:

I was actually thinking of the millions of non-gamer parents who bought Wii for their 5-year olds. That is, in Pacther's words, an addressable market. They just need to work out how to address them. More of the same, more or less, wasn't going to do it. And thinking a tablet controller would do it was a somewhat predictable mistake. But I also wonder if Kinect stole some of this potential market away, esp in the USA. Kinect really was an amazing phenomenon in the USA. It is directly responsible 360 eventually outselling Wii in the USA, even if it's taken more years on the market to do so. But MS should not make any assumptions about those latter day 360+Kinect buyers. They are no more likely to go for Xb one for the same reason as similar people who stuck with Wii aren't buying Wii U.

The over 40's who bought Wii for themselves are a one night stand, by and large, I agree.


but what?! if not more of the same what was going to do it. becasue i would bet they are being addressed by phones and tablets. Hell Candy Crush is more popular among women in that demograph you just described. I think Kinect effect is overblown, look at the software sales they dropped quick

I dunno, I'm not a gaming industry mogul. But I'm sure creative minds at Nintendo could have come up with something, if only they'd recognised the need to do so. They knew more of the same at the end of the GC generation would kill them in the home console space, so they came up with Wii. As I said, Nintendo's biggest failure was in assuming most of the market they created with Wii were committed to a long term relationship with them. At least that's what it looks like they assumed. And I know for sure that several VGC members made the same assumption, especially in the years when Wii sold>20 million units. In those years the future was bright and assured for several console cycles, because of reasons.

Kinect was a microcosm of Wii. It burnt bright but not long and only really in the USA. And I think it had 2 effects on Nintendo: It accelerated the decline in Wii sales in the USA; and it took potential Wii U sales away from Nintendo by getting some early gen Wii owners to move to Kinect, rather than wiaitt for Nintendo's next offering.



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