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Jizz_Beard_thePirate said:

Yea but the original arguement was that is going X86 for Nintendo better for their developers then having a hardware designed specifically by their developers? And the answer to that is still no... And the cost would still be a lot by comparasion... And I doubt they know how to use it efficiently considering for the past 20 or so years, they have been soley using their own custom CPU/GPU...

If they honestly thought that x86 was a better choice for their developers, Nintendo would have went X86 because there are almost no other company that gives their internal developer more freedom than Nintendo... Just look at how much they are willing to delay their games until they get finished... And I doubt their old collage degrees on x86 would be valid anymore considering most of the developers are still employeed


Well. The developers don't "design" the hardware anyway, that would be counter productive.
They would however provide input on the kinds of things they would like to see.

Besides, Nintendo has changed CPU architectures multiple times in the past from MIPS to PowerPC and used ARM and even what is basically an Intel 8080 and Zilog Z80 hybrid.
Without any drama at all, so that quashes that argument a bit.

Besides when a console is first launched, no one ever develops to the metal, they use a high-level or low-level abstraction layer so they can get to market faster.




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