If they really want to make money, they can produce...
The Legend of Zelda: Extreme Fishing.
They can expand the fishing mini-game, sell it for 2 U$ and offer poles, bait and lures as micro-transactions, really embracing the mobile model. That will cost them very little money and can sell a ton, generating a lot of profit.
The Legend of Zelda: Temple Run.
Same basic principle, with 2 temples for free (with the proper music), with additional temples for 2 bucks each, with a new item/ability for each one. Also very cheap with a lot of potential to generate profit.
The Legend of Zelda: Ocarina's Concert
Guitar Hero, Rock band, Theatrym style of game with some basic songs from the franchise and more available as DLC, for 2 dollars each.
And then another game, more close to the original franchise but without side-quests, less mini-games, more streamlined, without rupies, but with the option to buy items with real money, fairy and potions.







