| Jizz_Beard_thePirate said: I don't think Nintendo choose the hardware they chose if their own developers didn't want it... The wiiU is made to Nintendo's specifications, not someone elses... Granted its on a budget but the OS and how the hardware is made and how the GPGPU can do both cpu intensive work as well as gpu intensive and etc (read the article on neogaf) is based on what Nintendo's developers requested... They would not benefit at all to going into Sony's/MS's platform even if thats x86 because Nintendo's developers have not developed a single game on x86 platform... Their first party studios may have but not the main Nintendo developers so unless Nintendo wants to retrain all of their developers, it won't benefit them at the start what so ever |
Just because Nintendo hasn't developed games on x86, doesn't mean the developers don't know how to use it.
A vast majority of work that is done in game development is performed on the PC as it's the fastest platform money can buy (Time is money!) and it's a platform that's been around for decades, most low-level programmers are intimitly familiar with it.
Plus if you wen't to University/College... x86 is the platform you are probably going to be learning game development for.
Plus there is allot of information and open source resources available that targets x86 specifically.
As for GPU compute, aka. GPGPU that's been around for roughly 8 years, it's only natural that's where Nintendo would head after adopting PC centric GPU technology.
Heck, even the Xbox 360 could do it.
In-fact it's impossible to buy an nVidia or AMD based GPU that can't do it now even in the mobile space, so praising them on that point is literally pointless as they pretty much had no choice anyway. :P

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