A network platform that interacts with a portable hybrid console to provide both home, and portable console experiences for one entry fee. Games can work either on the TV or on the portable, can utilise both screens in tandem or can be better suited to one screen over another: a blockbuster Zelda better suited to television, while Picross is better suited to on-the-go gaming. Turn Virtual Console into a subscription service, either by investing in cloud technology, or allowing a certain amount of downloads per month from a large library of games from multiple formats. Think Netflix but with Nintendo and other publisher's back catalogue. Expansion of software development capabilities should be a priority, as should bespoke partnerships with a variety of third party publishers. Focus on subscription and free to play driven experiences in the music, party and sports genres which are accessed either by subscription, or by purchasing peripherals, as with Wii Fit U and Wii Sports Club. Varities of payment methods for software must be considered: as Iwata has admitted, it is no longer viable to focus largely on boxed products that sell at a certain retail price. While those titles should not be abandoned, a wider variety of pricing methods and purchasing options should be there from day one, and software should be made in tandem with the business model used to distribute it.
Nintendo have the groundwork for this on 3DS and Wii U, but it needs to be unified and integrated into a network based platform in the future. The focus should be on the most profitable way to deliver their IP while remaining in control of the platform through which that IP is distributed, and I think this is the best long-term solution.
In the short term, Virtual Console, eShop and Nintendo Network should be improved through unified, cross-platform accounts and more aggressive release schedules with lower pricing. Perhaps even experimenting with a subscription model now for Virtual Console, that allows users to download a certain number of titles per month, should be done. Nintendo need to seek to turn Wii U into a business that breaks even or grinds out a small amount of profit through software sales, wring as much profit from 3DS as possible, digitise further to maximise profit margins, while ensuring that future business forecasts are more reasonable.
EDIT: I see last year Iwata said one system wasn't an option. It isn't that far-fetched to assume Nintendo are working on a networked platform accessed through different pieces of hardware, though.







