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Soundwave said:
ninetailschris said:
Soundwave said:
mii-gamer said:
Well shit! I did not expect this.

I have to apologize to soundwave - Iwata needs to be removed from the top - maybe new management can ground them to reality


No apology needed. Honestly I'd rather have been wrong because I do genuinely like Nintendo, but they really did all this to themselves. 

They need to become less stubborn and narrow minded. 

Really had nothing do with them with wiiu besides lack of ads and naming. The third party made up there minds way before it was made. People saying "if it was so much powerful" don't realize that it never mattered before. The cost of current porting it much bigger now, so it was bound to happen. Most third party are happy with 2 systems and soon the same with apple.

Hardware power has always mattered. The SNES would've lost to the Genesis if it was just a overclocked NES. The N64 wouldn't have gone anywhere if it was just an overclocked SNES. 

People need to realize the Wii is one exception to the rule ... not the rule itself. That whole formula simply doesn't work unless you have a Wiimote type phenomenon to drive sales. 

And it's next to impossible to recreate that every 5 years like clockwork. 


You are talking 20 years ago. You are acting like this is the successer to SNES. You have to use recent consoles and trends. It's like saying windows 98 was doing great because of x reason and aren't doing great now because they aren't doing x. Trends in business don't stay the same for 20 years.

Plus your argument is highly flawed. The jump from 8 bit to 16 bit is way bigger than ps4 to Wiiu. N64 made nintendo and lose money but was recovered by gameboy sales. I love how you didn't bring up GameCube which was deemed a bigger failure but was way stronger than ps2. Wii was a success because they finally marketed towards there market instead of focusing on hardcore. They reason they screwed up big was trying to do both. The problem is you can't do both. They was no reason to even do both. Wii best saying games were casual and pick up & play games. The gamepad was step backwards. What you are suggesting was they do the opposite of what made them successful and go back to failure plan. Both what you are suggesting and what nintendo did, isn't very smart decision.



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max