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DevilRising said:
spemanig said:
Let's get something completely straight. Star Fox Assault was a better game than Star Fox 64 literally in every way. A $60 Star Fox 64 rehash would never sell in todays market. Just look at Star Fox 64 3D's sales. There's not enough depth in a game like that to be worth more that $15 unless it had 80+ levels like in the NSMB series. It won't.

Star Fox Assault had one of the most epic soundtracks in all of video games, and it's barely even notices. Seriously, it's on par with some of John Williams' work.


Can't tell if serious or trolling. But regardless:

1. Not in a SINGLE person's mind, certainly not any SF fan's mind, was Assault in ANY way, let alone EVERY way, a better game than SF64. Not unless your only argument is "dem graphics", and even then, while the space levels looked good, the ground mission levels looked (and played) like charred garbage.

2. The soundtrack was the ONLY good thing about that pile-of-horseshit game, except for the first two levels which were REAL SF gameplay, and thus decent. But saying it's on par with John Williams? No................just no.

3. A new, HD honest-to-god direct sequel to SF64 on Wii U WOULD sell well? Not "system seller" well, Star Fox has never been that. But it would sell well over a million, if not a couple million. Why? Because people want it. SF64 3D didn't sell as well as OoT3D because Zelda is a lot more popular than SF, and honestly, while I'm sure it's a decent remake, there just wasn't that much TO the remake on 3DS to make it a hot seller. But a BRAND NEW game, with all new levels, all new content, gorgeous HD graphics, but in the mold and STYLE (IE just vehicular space/planet shooter levels, NO getting out of the cockpit bullshit) of SF64, absolutely would sell well if they did it properly.

1. I've played every Star Fox game barring Command. Star Fox 64 has nothing on Assault. It did NOT control like garbage if you used the correct controller setting. The flight missions were just as good, and in some cases better, than in Star Fox 64. Not only was is Assault the best natural progression of the franchise yet, it actually had depth of gameplay and variety. Something 64 very clearly lacked. The biggest problem with Assault is that it was way too short. The biggest problem with Star Fox 64 is that it could never have been Star Fox Assault on the Nintendo 64.

Honestly, screw this "answer by the numbers" system. Star Fox 64 is a dead gaming concept that will never come back. Nobody will continue to play premium prices for a shallow arcade experience that a Star Fox 64 formula would provide. There's a reason the space simulator died. It's the same reason Guitar Hero died. There's nothing more that an on rails space shooter can offer to an environment where games as big as Skyrim exist, and this is coming from someone that hates that game. The game you want is literally not worth it. Star Fox 64 in a 2014 game would be the equivilant of a tacked on "Arcade Mode." It only is marketable as small part of a much larger game, or as a cheap downloadable side game. You very clearly over estimate the impact that Star Fox has. The best selling one sold 4 million units. Seriously dude, your denial is seriously clouding the potential that the series can reach. HD visuals couldn't cover up how shallow of a gameplay experience a Star Fox 64-like game offers in todays market.

Star Fox could be using a Beam Sword in Zelda level hand to hand combat, a blaster in improved 3rd person shooter combat, exploring numerous and diverse planets and civilizations, meeting Star Wars-like alien/animal races, exploring space stations and asteroids, flying though fleets of space jets, riding on a (better controlled) jet bike, rolling through turrain on Land Masters, exploring extra turrestrial seas in a battle submarine, all backed by a score that rivals the superb one in Assault, and a three part epic story told in chapters, with a wealth of different online modes for dog fights and free for alls and ground combat and beam sword fights and team death match, and even an arcade mode with 50 different on and off rail flight goodness in it's proper place, as an aside to the REAL game.

But no. You just want Star Fox 64 HD that less than half of the original and already small 4 million people who bought the original would care enough to buy at premium price. And on the Wii U's installed base? Hah. Let's cut that down to a depressingly even smaller fraction of that. You're in a delerium. Star Wars Rogue Squadron II was a Space Shooter with better brand power than Star Fox and was a space shooter and guess what? That sold just as well as Star Fox Adventures. Rogue Squadron III sold just as well as Assault. Those were exellent games, but they have no market anymore. The space shooter you want won't sell anymore. Star Fox 64 sold the way it did because it was groundbreaking. It's not anymore. No one will buy it's successor in HD. Get over it. All you represent is a cry from the loud minority that thinks its the majority.

It's not even worth argueing though. Nintendo are very clearly never going to create your game.