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I prefer turn-based for the simple reason that I prefer strategy over action.  But that is a generalization.

A game MUST have good gameplay regardless of what type of RPG it is.  There are fantastic turn-based systems like the refined and balanced FF10 or the innovative and fun Golden Sun.  There are plenty that fall flat, too.  There are Action RPG's I like very much (FF13, Elder Scrolls, Tales) and those I despise (FF12, Dragon Age)  Ultimately, it doesn't matter the style of game, it matters if it's a well-designed, fun game.

 

kupomogli said:

No random encounters is actually a much worse way an RPG can be played and can make a game too easy or too hard. Borderlands is an action RPG and if you want to do even a reasonable amount of quests, because of there being no random encounters, the game starts to become way too easy. I'm talking about one or two hits with a pistol killing enemies, etc, damage against the player, even where you're supposed to be at being 1HP per hit, etc. I quit playing the game because as easy as it was no fun.

Borderlands is interesting.  It's real strength is in it's cooperative play.  If you can find even one other person to play with, it's a whole new experience, and a heck of a lot better.  The enemies are stronger so you can't really take them on by yourself, and teamwork becomes a key aspect of the game.  So much fun.  But single player is indeed easy and boring.