RolStoppable said:
It must have been a long time since you played those games. There aren't any places in the overworld that are reused. Additionally, OoA's overworld is a 14x14 grid for past and present while OoS uses a 16x16 grid for its overworld and an 8x16 grid for its subworld. Each game has its own villain and storyline, although both have the same villain for the true ending. It almost sounds like you have only played OoA and are mistaking its past and present layout as two separate games (hence same blueprint and reused places, plus same plot). Although that doesn't really make sense in the big picture. So... your memory = bad. Simple and likely correct. |
I beat the games when they came out, what 13-14 years ago?
I dunno, I beat both, they felt very similar, and they released on the same day. 1 was more puzzle based, the other more action based, but to me they felt like 2 halfs of one game (and that's why you get the true linked ending only when you beat both halves).
Isn;t Twinrova the main villain of both games? Onyx and ......something with a V, they were like her Generals. Like you said they have the same "true ending" which to me sounds more like each game is just a different half to the same experience.
No I remember both games being very similar, I owned both, and I beat both.
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Put it this way, are Pokemon Red/Blue different games because they have a few different Pokemon? The differences in Oracle of Ages/Seasons are obviously greater, but you still have the exact same plot (defeat Twinrova, stop the resurrection of Ganon), and take place in the exact same place in the Zelda timeline.
What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database
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