Soleron said:
League needs across the board nerfs like that. They do everything too well right now. Characters need weaknesses. |
Problem is that, in the way that you're describing it, LoL now is what WoW became under Ghostcrawler's reign.
Classes were unique to begin with. Each had different buffs they could bring which led to various DPS discrepancies as classes with more buffs provided less damage. Abilities were unique. Classes were unique and each had something they specialised in. Even races were unique - I remember when priests all had a special ability based on race.
And then over time, the game just because homogenised. Everyone provided the same buffs and did similar DPS. Shaman's totems could be replicated by other classes. Warlocks weren't the only class which focused on damage-over-time spells. Priest got racial abilities stripped from them.
And that's not even talking about PvP, where his solution to everything (for a long, long time) was to buff his favourite classes (*coughrestodruid*) and nerf everyone else. I'll never forget S5 when a Death Knight could solo 3 players on an opposing team even if his team-mates had died. Or S8 when you had to do everything from behind cover because if you didn't you'd be killed by opposing casters in a global cooldown.
By the time I'd left the game (end of Cataclysm) it seemed like him & his team had ruined pretty much everything which made WoW unique when I'd first started. I don't follow LoL closely so maybe it needs some fresh blood and he certainly has the experience for it, but I think he did a pretty shitty job at WoW and he wouldn't have been my first choice.







