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starcraft said:
makingmusic476 said:
 

As for 1080p/60fps, I point you towards GT5. Of course, this is the exception and not the rule, but it does exist.

As for gameplay vs graphics, the Cell has a hefty edge in physics, which can be applied to gameplay much like AI. And the ps3 only has trouble with AI if developers choose to use the SPUs for AI (IIRC, Naughty Dog did this with Uncharted, but Uncharted's AI was pretty good). However, the Cell should have no trouble handling normal, branching AI if the code is run on the PPU instead of the SPUs, as far as I am aware, and this is what GG is doing with Killzone 2.


Forza 2 ran at 60FPS and 720p, with the physics engine refreshin 360 times a second. It's (relatively of course) easy to get high-definition games with fast smooth frame rates when you have a confined linear experience like a racer, but it is unlikely that the PS3 will ever see such stats in high-action open-spaced games. IF it does, it will be on a select few games at the end of the generation, far from the consistent 1080p 60FPS Sony promised.

As for AI, Ubisoft have stated there is simply AI routines the 360 can run that the PS3 never will. Many developers have expressed concern over the PS3's (comparitively) limited AI capabilities and limited memory. These limitations are much harder to overcome than disk space issues that can be rectified through multiple-disks or downloads.


Ubisoft's comment consisted of "the PS3 can’t handle AI nearly as well as the 360." How that translates into what you said, I'm not sure. And it was said in reference to Splinter Cell: Conviction, a 360 exclusive. I'll file that right next too (paraphrasing) Ubi's "Naruto is too complex for the ps3" and Cliffy B's "Gears of War could not be run on the ps3."

Also, look at the craptastic ps3 port of Splinter Cell: Deadly Alliance. Are you really going to trust Ubisoft on this?

Edit:  And Forza 2 still only runs at 720p, despite it's mediocre graphics in comparison to games like PGR4 and GT5.