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Cheebee said:
Because our partnership with Nintendo is unprecedented.

Ah yes, and because our last unoptimized port of a 2-year old PS360 game, which ran at a respectable 15 fps and only experienced medium amounts of screen tearing, and which only had the online portion cut out because we don't think the Wii U audience needs that anyway, and which we didn't deem worthy of any marketing at all whatsoever, sold -bafflingly- less than our modest projections of 1 million copies. The PS360 original sold 500k copies combined, but hey, that's economy and stuff, you know!

Oh yeah, also, the Wii U has no graphics.

I thought we weren't supposed to use real reasons.