I love to play games in stereoscopic mode now and then.
The problem of many AAA-titles is: they are using special effects which enhance the overall grphics immensely, but conflict with the stereoscopic view if not proper used. Shadow textures, post processing filters, water reflections, fog, smoke, god rays and other light sources often have wrong depth informations.
Some of these problems can be easily avoided (if the developers care and plan properly) or fixed (by community-patches): http://helixmod.blogspot.de/
Other effects can't be fixed for stereoscopic view and have to be turned off. Older games (HD Remastered games from the previous generation), indie titles (Trine 2, all Telltale Games), which aren't so post-processing-heavy, are much better suited for stereoscopic modes... they also don't run at the hardware limit, so the compromises to free enough resources for the second perspective (lowering resolution or effects) are fewer.










