walsufnir said:
curl-6 said:
walsufnir said:
curl-6 said:
Criterion have said it was very easy to upgrade the Wii U version of Need for Speed to use PC level textures. If other devs fail to do this, they're clearly lazy.
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Well, it totally depends on the existing code and engine, I guess. Code doesn't equal other code in any way. If your code automatically "pleases" the Wii U architecture cpu-wise then of course you can easily utilize the better GPU it has.
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It's more a matter of RAM; Wii U has over twice as much available for games.
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This, too, but this goes hand in hand with the better gpu, of course.
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Criterion said this of adding PC level textures:
"There's a switch in our build pipeline that says 'use PC textures' and we flipped that and that was all," Hamadi laughs. "I can take no credit for that, it was literally ten minutes' work..."
http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-wii-u-behind-the-scenes