By using this site, you agree to our Privacy Policy and our Terms of Use. Close
supernihilist said:


i see thst and...voila

http://nintendoenthusiast.com/news/harder-develop-games-wii-u-case-says-renegade-kid/

http://news.softpedia.com/news/Developing-for-Nintendo-Wii-U-Is-Surprisingly-Easy-Developer-Says-288608.shtml

http://n4g.com/news/1307326/miyamoto-wii-u-is-even-easier-than-previous-consoles-to-develop-for

 

Many devs have said that the difficulties of WIiU are the ways and extra work and money required to implement the Gamepad, Miiverse etc. features. Nothing to do with the HW itself ....well yeah but not the chipset

I can't see how any of that negates what the anonymus dev stated and proves the Wii U is cheap and easy to develop for. Miyamoto saying how easy the system to develop for is particularly hilarious considering the chaotic state of EAD transitioning to Wii U development. Renegade Kid is just an indie that predominantly makes 3DS games. And if you read that Sumo article, it's PR for the game from the Official Nintendo Magazine (so it's obviously going to be a positive outlook) and just says that the Wii U can "adequately" manage PS360 graphics. At no point does he actually say "development is suprisingly easy", that's just the author paraphasing his comment that "there haven't been any big challenges" (which again, they're not going to admit to as it would put off potential buyers).  Hardly a glowing appraisal of the ease of development.

If the system was easy to develop for Nintendo wouldn't be constantly delaying its own games. If the system was cheap and easy to port games to, third parties would be releasing games for it.