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curl-6 said:
czecherychestnut said:

The only other thing I noted is that there seems a contradiction in the arguments of some Ninty fans on here, in regard to porting X360/PS3 games to the Wii U and the cost of porting. When a dev either says a Wii U game wasn't profitable or a game won't be ported to Wii U, the common argument is that porting to the Wii U is cheap (~$1 mil is usually quoted, a very skewed interpretation of a Ubisoft quote) and therefore a game either not profiting or not coming to Wii U is some conspiracy of 3rd parties to screw Nintendo. But if a game comes out that either runs as well or worse than X360/PS3 equivalent, its a lazy port from a lazy developer. The contradiction lies in the fact that if a game can't be easily compiled to Wii U from a X360/PS3 codebase and run well, then its not going to be cheap to do that port as a significant amount of recoding and re-optimising will have to occur.

Criterion have said it was very easy to upgrade the Wii U version of Need for Speed to use PC level textures. If other devs fail to do this, they're clearly lazy.


Well, it totally depends on the existing code and engine, I guess. Code doesn't equal other code in any way. If your code automatically "pleases" the Wii U architecture cpu-wise then of course you can easily utilize the better GPU it has.