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czecherychestnut said:
Very good read, and it does sound quite plausible. Someone mentioned the similarities between the Wii U and the early PS3 with regard to difficulty in programming with immature dev software. One thing to note is that PS3 sales were never as weak as the Wii U, not by a long shot. X360 did outsell it at the beginning (even once the PS3 launched) but PS3 was still doing 8-10 milllion a year. Wii U is doing half that, and hasn't shown much improvement despite the late '13 game releases.  


The PS3 was hard to program for because it used a totally new processor and a totally new architecture. This is not true for Wii U - it uses a ppc and a more-or-less off-the-shelf GPU. The problem here is a horrible SDK with immature tools which is a totally different problem.