enrageorange said:
Sony won on brand name. They did indeed have the better gaming library the past few years, but it didn't matter even when they didn't. Just look at 2007. The 360 had more and the better exclusives by every measurable metric and it still got outsold that year. Sony was able to sell consoles on brand name alone.
Sony's big chance to capitalize though is that multiplatforms have so far ran better on the ps4. Last generation something like 90% of all games sold on the hd twins were multiplatform. These were the biggest IPs of each console. If sony manages to bring mass market awareness about the multiplatform dispilarity it could be huge and the ps4 could indeed double One sales. I suspect other than price, the biggest reason microsoft managed to take a significant amount of the core audience from sony is simply because multiplatform games ran better on the 360 for the most part. Basically this gen compared to last gen the ps4 benefits from having the better multiplatform titles, having the lower price, and launching at the same time. It's disadvantage is that now brand awareness between playstation and xbox is much closer and now both consoles have pay to play online. |
Sony has a strong foothold by name, but sales were slow because Microsoft stepped in on their third party showing by having the same games and having them earlier, while keeping other third party games away for Sony for what..a year to three years? Possibly even longer for some games. Microsoft since the first Xbox has had a strong foothold in America. I know which games were heavy hitters on the PS3, but Sony's exclusives were another decider. Sony never had the "better" multiplatform titles (especially graphically speaking). A multiplatform title is only a multiplatform title. It can be played anywhere applicable. Sony has been advancing on Microsoft since the start and took a eight million console lead down to two million in a five year time frame. Microsoft forced Sony to dig deeper within themselves than they ever have before and build more high quality first party games. Once Sony did that Microsoft was at a loss. Kinect couldn't save them. It only delayed the inevitable, especially at the end.







