Adinnieken said:
Machiavellian said:
Actually everyone cannot just use server technology to improve their game. The reason developers do not do it today was and still is cost. MS has taken the cost part of the equation out for developers creating games for the X1. Also cloud compute needs the infrastructure and platform for support. This is where Orleans which is the cloud compute infrastructure and development API MS created comes into play. MS spent 3 years developing Orleans so no its not something they thought up because they have a weaker platform. The problem with your argument is that it comes from a stance of very limited information.
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From a hardware perspective, I think the fact that Microsoft made the infrastructure investment is possibly the more important factor. Having data centers across the US and around the world greatly improves their ability to provide fast, reliable service to customers. If one data center is impacted, they have another data center that can not only take-up additional traffic, but keep their services running.
Right now, Sony doesn't have that. They have one data center in California where all their traffic is funnelled into. That creates a bandwidth headache, as well as a serious congestion point for traffic.
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I thought Sony partnered with rackspace. If So, I can see them deploying their service to a number of datacenters from rackspace but the cost will be high.