By using this site, you agree to our Privacy Policy and our Terms of Use. Close
-CraZed- said:
The two simply aren't comparable. Two different uses of server side technology.

PS Now = Netflix of video games.

MS Cloud = Supposedly an extra processor in da clowd.

Latency and bandwidth hurt both but more so what MS is attempting to convince us they can do.

Actually latency hurts Sony more than cloud compute.  Cloud compute can be used for background task that do not require constant update like the graphics pipeline.  By taking over those task, this can free up resources to push out better graphics.  People only think about graphics when it comes to a game but there are many things a game engine does and a few of those processes can be offloaded.

Also there have been development on doing raytracing server side.  There is a project intel did with wofenstein where they use cloud compute to ray trace the games graphics and stream it to a PC.  This is the type of cloud compute that MS is stating they will be able to accomplish.  Here is a link to the article and the youtube video.  There are a few advance graphical techniques that can be done server side using cloud compute to deliver graphics that cannot be done on current consoles today.  This might be something in the future once someone put the effort to make a game using cloud compute.

video: http://www.youtube.com/watch?v=XVZDH15TRro