TomaTito said:
People confuse the Wii's IR tracking as motion control, and those pointer controls have continued through this current-gen. From WiiU you have the wiimote IR being used in Pikmin3 (wiimoteplus has gyro tracking)... Kinect's hand tracking or PSEye tracking the DS4 lightbar? Xbox one controller has no motion sensors, but the DS4 still has the six-axis and Sony also made their last-gen motion wands be backwards compatible. Nintendo tried the Gamepad's gyro + second-screen as a selling feature, with Google Street app or ZombiU's room scanning. In the end, the competition has been influenced by the Wii, Kinect on Microsoft side and six-axis/move on Sony. |
Is this really wrong though? Motion control, motion tracking, or whatever you want to call it, has been around since as long as a device has been able to take a visual reference and extrapolate movement from a device capable of transmitting useable data. Such devices have been around for at least 50 years, but the tech has never been so important as the experiences it enables. This is why the Wiimote will be remembered, and its contenders less so.
WHERE IS MY KORORINPA 3







