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pokoko said:

I think Fallout: New Vegas DLC is a good example of both and shows why both can be successful.  That game had some of the best DLC I've ever come across, to the point that the DLC was better than a lot of $60 games I've played.  Honest Hearts continues the story of a character that is mentioned often during the course of the main adventure; playing it, I got the feeling that it was something that started as part of the original game but would have side-tracked the story too much for no real reason.  Developing it as DLC allowed them to do a lot more with the fate of that character.  On the other hand, the Old World Blues DLC is a completely separate and self-contained experience.  It doesn't fit in with the rest of the game at all, which is part of what makes it so awesome.

New VEgas does have some shitty DLC (Courier's Stash), but for the most part the DLC did feel more like mini-expansion packs at reasonable prices: $10 for 8-10 hours of entirely new content is a pretty good deal, even if not all four of them feel equal (Old World Blues>>>the rest). But New Vegas is more the exception than the rule. Most DLC is like the kind Rol identified: way less bang for buck than the main game, and often with content that simply feels extaneous or held back.