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HigHurtenflurst said:
fordy said:
HigHurtenflurst said:
fordy said:
Now that a spiritual successor to Link to the Past is done, Nintendo should work on a spiritual successor to Majora's Mask...loved the realtime element, but I would have loved to have had a lot more tasks to fulfil...it introduced a nice little nonlinearity to the game

Was it actually real-time?

I remember going past the 3 day limit at least once, but according to the Wii I only spent 60 hours on the game.

I'm talking about the gameplay element (ie. People are "scheduled" to perform duties at certain times over the 3 days). 

You actually played the game, right? You do realise that the 3 day limit is talking about the game's 3 days, that are able to be replayed over and over?

Yeah I played it, I just thought real-time meant the clock was linked to real time (ie an hour in the game = an hour playing it) but yeah now that I think about it a number of other games people have referred to as real-time obviously don't follow a real 24h schedule, my bad.


Roughly.... there's several definitions for real-time (in a software engineering perspective, all interactive games can be classed as realtime). I still think the game always obliges to it's running time though (as in, 1 game day will always be x Real time minutes long)