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jlmurph2 said:
S.T.A.G.E. said:
jlmurph2 said:


The core shooting? I've NEVER seen COD have a weapon that can lock on up to 6 people and take them all out at once. Or have a heavy explosive weapon shooting like a freakin assault rifle (That seems like Unreal Tournament to me). I can agree that its pure adrenaline but at least put it in a category with the other Sci-fi futuristic arena shooters.

Thats a specific pistol, but the core mechanics is like COD when it comes to the running and gunning if you strip it down. COD is a pure adrenaline game and is easy enough for everyone to learn to the point where the majority of the kills come from run and gun reflex. Zampella's name hasn't become a big thing for no reason. He knows what he's doing and he  the core infinity team with him. Even Adam Sessler has said that the game is twitchy and easy enough that even he posed a threat in it, which is saying a lot because he sucks at shooters.

Well like I said before it seems more like Unreal Tournament or Quake style gameplay to me. Even if it is from the creators of COD 4. Which didn't start off as an adrenaline based game at all.


I think you mean arena deathmatch style, but yes. Titanfall has grown out of the ashes of arena style shooters but its also a hybrid of  a military shooter. COD was very popular because it combined the methodology of the two. Before COD there was Medal of Honor and no one even looks at Medal of Honor anymore. Again, still doesn't negate my point about the core mechanics. Even Bungie is keeping the Halo-style pacing intact in Destiny. They have a hallmark style that they want to be everpresent in successive games. It is smart because it keeps things new and innovative yet somewhat familiar.