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@ Million

Interesting , my main problem is the whole "theoretical" thing , it's all good and well being the most powerful so and so but if that power is hard to utilise then what does it matter...


It's not difficult, researchers already demonstrated near 100% efficiency with regard to tapping this potential. The 360 design is much harder to tap the CPU potential (for example due to shared L2 cache between all three cores, shared GPU/CPU bandwidth to the main RAM, much higher RAM latencies, etc).

The problem is the legacy game engines, they will need to be adapted step by step and moved over to the SPUs, ideally nearly the whole game engine runs on the Cell SPUs which results into enormous performance gains.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales