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Barozi said:

Dgc1808 said:

 Development and marketting are the too biggest chunks of the budget and in total that was just over $52M for SONY. They only spent about $30.4M on the ads and that was a very well advertised game by SONY standards. The game hasn't even hit 3M yet it's put out $180M+ $130M+ in revenue for SONY.  Killzone did significanly better sales wise and Gran Turismo 5 sold at least 5-6M at full price. 

Out of all users I didn't expect such an experienced one to make such a comment.

We know that he took the sales of the game, multiplied it by the full price of one unit and then told everyone that this is the amount Sony got in the end.
Proof:

At the time Heavy Rain didn't even ship 3m units (that happened in August), so maybe 2.9m shipped and 2.8m sold.
He said Sony made over 100m € with it. So $130m is the bare minimum he was talking about.
Sony gets according to him: $130m / 2.8m = $46.4 per game (minimum)
That's not even possible IF all 2.8m units were sold at full price. In realtity not even half of that were sold at full price.

Therefore he must have used $60 or the equivalent European recommended retail price without taxes.

I did the calculation two times before I think and I came to the conclusion that it made a profit of around $30m or so. Can't fully remember.

Now that you point it out, the numbers are a stretch. I didn't do any math but the reason why I simply took this is because I looked up the original source. The numbers were stated by Guillaume de Fondaumiere. Not just a community manager for the dev team or a guy on twitter but the actual co-CEO of Quantic Dream,  Executive Producer for the studio's projects. He's also been head figure of major game related organizations like the European Games Developer Federation. I would think if this man says "Made SONY 100M Euro in revenue", his word is as solid as it gets. The game does have 1 piece of 5$ DLC and a 3$ theme in the store but that revenue number still seems pretty high.

EDITED



4 ≈ One