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alabtrosMyster said:

No shit, MS should be ashamed of that bloatware thing that is directX, it's always been slower than other 3D grapics API out there (Open GL, Glide) however it was better supported.

I am not saying that better support and promotion of its use are bad reasons for the adoption of the API, these are very important factors, despite the technical merits and shortcomings, however, it would have been preferable for PC gaming if open GL could have been pushed further (it seems to be happening now, so hopefully that will change...).

Mantle seems great, can't wait to see games that run on it! it's like a free upgrade!!!

Actually, Direct 3D is superior to that of OpenGL currently, OpenGL was easily superior to that of Direct X in the early Direct X 8.1/9 days, but today Direct X seems to adopt new features which is then followed up later via OpenGL, even developers who were major proponents of OpenGL had moved over to Direct 3D.

OpenGL lost marketshare because it was inferior to that of Direct 3D not only from a feature set perspective but from an ease-of-use perspective as well.

FrancisNobleman said:
But any companies are already on board for this ?

I'm on the fence about a laptop with AMD A10 cpu, but if a game is CPU intensive there's no hope for me, no matter how good the gpu, unless that specific game supports mantle.

Buy an Intel laptop combined with an AMD GPU.
Even when Mantle launches, there will still be games made and released that won't support the API, fact of the matter is, AMD has been lagging behind Intel for years and even with Mantle support Intel will still be more than adequate and old games/games that don't support mantle, Intel will still be better.

p3ro said:
I have a few questions regarding this. I have a pretty crappy laptop which I use for school it has a A10-5745 CPU with 8610g apu and a dedicated 8500m graphics card which run in crossfire and 8gb ram. Will I support mantle? Also will any game see a increase in performance or does the game have to be specifically coded and programmed with mantle in mind?

The 8610g is a VLIW4 based GPU, the 8500M is VLIW5 or VLIW 4, thus you won't get mantle out of the gate, the API however is open, so it wouldn't be stretch to see your platform supported in the future.
Right now upon initial release only GCN based GPU's will be compatible.

Slimebeast said:

I love this company.

I'm a huge AMD fan. AMD XP 1600+, AMD Athon 64 3200+,  AMD X2 6000+, Radeon 9700, Radeon 1900XT and the Radeon 4850 HD are all in my history in the last decade of PC gaming. I am only AMD.

I'm so happy all 3 console manufacturers chose them and I will soon order a FX 8350 CPU together with a Radeon R9 290. With Mantle it's gonna be so sweet.

Don't bother wasting extra money on the FX 8350, get an Intel CPU or an FX 8320 instead, the 8320 overclocks just as well.

Machiavellian said:
I really do not see why Mantle is something any developer will be rooting for. It causes them more work, it only support AMD cards. It cannot be used with any of the consoles that uses AMD chips. It locks you into one company chipset development. If Any other competitor supports Mantel, they will change it to support their chipsets thus fragmenting the API. More work for developers as each competitor changes the API to suit their GPUs.

Really, is this any different when 3d cards first came to market and each had their own API. OpenGl and DirectX were designed to combat this type of fragmentation where developers had to support multiple APIs. Mantel seems like a step backwards then forward. Developers already complain about the cost of development and introducing another API that really only supports AMD PC solutions really does not compute.

You are missing the point of Mantle completely.
It doesn't lock any company into the API, developers are free to support both Direct 3D and Open GL in tandem alongside Mantle.
The point of Mantle is to create a console-like environment for developers, does it cost extra to implement? You bet'cha, but the plusses can easily outweigh the negatives.

nVidia and Intel are also free to support Mantle, it's driver dependant, not hardware dependant.
Games will still run Direct X, that's the PC standard, but major game engines will also support mantle, thus by extension the majority of cross-platform games will also support mantle.

shakarak said:
I literally just purchased a GTX 770 and installed it yesterday. My Cpu though is an i7 920. Should I have waited for mantle?


Always buy the best you can afford, never wait.
Your first generation i7 is still nothing to sneeze at, it's still very capable today.
The Geforce 770 is also a fine GPU, if Mantle gains traction than nVidia will have no option to support it, nVidia and AMD thrives on benchmarks, both dislike being on the bottom, thus market pressure should force nVidia's hand eventually.




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