| Lawlight said: He did say that it would have sold more if it released on all the platforms at the same time. So, basically, they missed out on revenue because they made the game timed-exclusive. |
They're a very small studio. They had to make time to port it to those other systems -- time they could have spent working on their next games. The creator seems to think the time spent developing the Steam port was not time well spent. As for PSN, who knows. But it's clearly more financially viable for them to release on one platform, then wait to see how well it is received before they decide to port it. Especially when you consider that Mutant Mudds was their first game developed independently of a publisher, and they weren't very confident about how well it would sell.
I'm sure they didn't feel the need to double their development time of Bomb Monkey and ATV Wild Ride 3D to ensure simultaneous multiplatform releases on Steam, PSN, Wii U, and iOS.
The Vita also hadn't yet launched in the west when the game was released on 3DS, so it would have to have been delayed to release simultaneously on both platforms.
And considering how displeased Jools seems with Mudds' sales through Steam in the past 6 weeks, I'd be willing to bet the game sold way more than 1900 copies on 3DS in the same time frame. This means there was more demand for the game among the few million new 3DS owners this Holiday season than among the entire userbase of Steam. What if the same is true of PSN, and of iOS, and of Wii U?
Hey, I hope they continue to support the Vita. I'd love for Sony fans to be able to play Renegade Kid's games. But simultaneous multiplatform releases of future titles might not be within their capabilities, and the 3DS is simply a healthier system for them to focus on.








