SvennoJ said:
Except for life like VR 4K is still too low. You can ease the rendering load if you have reliable pupil tracking, the human eye only sees sharp in a 6 degree field of view, the rest of your 120 degree visual field is peripheral vision which is more sensitive to motion and flicker but has very poor resolution. So if you render in the highest resolution in a 10 degree field of view with 60fps, and render the rest in low resolution with 240fps, you probably get pretty far in tricking the brain that's it's close to real life. (Assuming the pupil tracking doesn't have significant lag...) |
My lips are sealed, but I can post links all I want.