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kabamarutr said:

Each and every month, PS+ offers several games to its subscribers for no extra cost. Some of them are AAA titles, heavy games that (should) sell many pieces day-one.

Now let's put the pieces together: A patient gamer does not have to buy every title day-1. All he/she has to do, is wait several months and play it for free. For a meager 50 bucks you get a full library and a backlog that will keep you from buying new games every couple of months. Exception to the above, are personal favourites which we all need to get as soon as possible.

The question now stands. Out of those 50 bucks what profit does Sony make? Even more so, what does the game developper/publisher get out of it. If the situation described above becomes trend, should that not mean that devs will earn significantly less money? That they will reduce production values to meet decreased income? Sony will perhaps need to spend more to acquire those games for PS+, reducing the quality of the games offered or even reducing the quality of the services.

All things considered, if devs and publishers find console market unrewarding, should they not move to other gaming markets like tablets and smartphones? Devs that now bring us diamonds like Bioshock:Infinite and Brothers: A tale of two sons, will be instead making variation of Bejewelled?

Most people get the games day one. This isn't a problem. They usually get put on PS+ months after ther devs aren't profiting. And one more thing, do you think any party would agree to this if they WEREN'T profiting?