FrancisNobleman said:
selnor1983 said:
Bajablo said:
selnor1983 said:
Unlike any other system, the ability to have every single game brought out use Cloud processing for things like Drivatar AI, Physics calculations, AI battles, Fixed lighting etc.
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... you realy think they are going to be so stupid to do real-time calculations in the cloud?.. you must have belived in all that marketing right? Never gonna happen, think what would happen to your game if you had lag etc. even in a singleplayer situation.. no-one would code that stupid. AI, sure.. that works, if you have connection -> calculate. other -> use X behaviour that is hard-coded
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Its being done already. 3 games releasing this year are using fixed lighting solutions in the cloud as well as physics calculations that are not directly affecting the player input controls. Titanfall does quite a few realtime calculations on the cloud. As its an online only game anyay it will benefit greatly.
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What will happen to those who barely have a steady enough connection to play multiplayer ? Will the game glitch, or just tell the person the internet is not fast enough to calculate AI battles, therefore you can't play the game ? Or maybe the game will just work normally, like it will on PC and X360 ?
I think you should lookt at the later, and Cloud will be used for saves and avatar ghosts, etc.
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The reason why you can't do advanced stuff. You can alter maps and hope that everyone gets the data that it is changing.
If you don't get the data you won't render the changes = you can run into stuff that don't appear and you will probably rubberband all over the place..
Though the map data would prob. just be rendering points = draw rock X here and house Y there. and the console will do the 'thinking'.
The server could without that much data-transfer just tell your console at what new point to draw something and the map would be dynamic.
Though if you loose packets / have high latency the experience will be shit becouse of it. Since nothing that is moving is on your machine, you are dependent on the data from the server to play at all. But that is typical for a MP game anyway, you are just adding more things that can get messed up.
AI is prob. the only thing that isn't latency-dependent, so that will probably work well, if you pre-load it ofcourse and not stream it in during the match.. that would put it in the same boat as the above..