selnor1983 said:
Bajablo said:
selnor1983 said:
Unlike any other system, the ability to have every single game brought out use Cloud processing for things like Drivatar AI, Physics calculations, AI battles, Fixed lighting etc.
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... you realy think they are going to be so stupid to do real-time calculations in the cloud?.. you must have belived in all that marketing right? Never gonna happen, think what would happen to your game if you had lag etc. even in a singleplayer situation.. no-one would code that stupid. AI, sure.. that works, if you have connection -> calculate. other -> use X behaviour that is hard-coded
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Titanfall does quite a few realtime calculations on the cloud. As its an online only game anyay it will benefit greatly. Titanfall is running its MAP physics in the cloud, IE structures that are linked to the map layout. Thats becouse the whole map data is on the server-end. The content on the map can move and the servers do that workload for you, thats what marketing people call 'cloud processing'. The console gets info on what to render and where it is from the server, the same way you send data on what you did and where you think you are on the map, you get responses on where you actually are on the map according to the server (rubberbanding is when it dosn't match up and you 'put' yourself where the server tells you are standing)
The physics for players and particles are handled by the console itself, and all the rendering of the enviroment. Under no circumstance is the cloud able to do these things, without the problem with latency & player sync, would be catastrophic for a game.
But why cant a company build something for people like e who CAN take and make use of Cloud Processing for things in todays climate? IT HAS EXISTED FOR FRIGGIN' FOREVER, IT IS CALLED A SERVER (a cloud is a group of servers acting as 1 towards the end-user)
The processing I mentioned will not effect gameplay. They are currently processing things that Fixed ( not dynamic ) etc. It still frees up resources of the Xbox One hardware. But by 2017 Cloud Processing will take a big leap imo. And thats when Xbox One will shine mightily. The thing you can do with it is make dynamic maps, that much i can give you. BF4 is a good example of that, that is 'cloud processing' but they dont bother to use that word becouse they know what it friggin' means to start with. Those things you can do, but it won't magicly transform your console into something it isn't.
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/rant...
God i hate the use of 'cloud computing', atleast in gaming.. since alot of people don't have any idea what it is and listen to marketing bull
But yeah, the same things exist in Enterprise computing situations, some CEO heard some marketing friend talk about 'cloud' and got sold
'we want this becouse he said so and it sounded cool', knowing nothing about what the hell it realy is.
yeah, i'm a bitter IT consultant.. sue me.. ;)