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michael_stutzer said:

It will be used much more heavily when developers need processing power to maintain 720p resolution. The hardware can maintain 720p resolution with 20-30 fps (more than enough at the moment, nobody would notice it) framerate at the moment but in a few years they will feel the need to decrease the resolution. That is where the cloud processing enters the scene.

This is such a BS statement. Resolution problems as DEVELOPERS have already stated many times, were mainly due to very poor SDK tools on Xbox One comapred to PS4. Microsoft were behind in supplying the tools to developers. 2014 will bring an eveidence of graphically amazing games on Xbox One running 1080p no problem. Halo5 will be, Quantum Break will be among other first party graphical beast games.

Processing on the cloud in 5 years time will hopefully give way more headroom than just some extra frames. By the end of the generation I expect Xbox One first party games to look significantly better due to Cloud Processing evolving with better connections and less lag.