| michael_stutzer said: It will be used much more heavily when developers need processing power to maintain 720p resolution. The hardware can maintain 720p resolution with 20-30 fps (more than enough at the moment, nobody would notice it) framerate at the moment but in a few years they will feel the need to decrease the resolution. That is where the cloud processing enters the scene. |
Yikes, does this mean in a few years PS4 games will be stuck in 720p? Oh noes, what will the PS4 brigade here do? Maybe this is why Sony got Gaikai.







